Oh, that's interesting. So the movement pack works out of the box with navmesh, and those two downloads are for a different navigation system.
Thanks for clarifying!
I figured it would be something like that.
I have imported Behavior Designer - Movement Pack Version 1.5.7 and Behavior Designer - Behavior Trees for Everyone Version 1.7.3 using the unity package manager. Then I downloaded the AstarPathfindingProject and PolyNavMovement from the downloads...
I have installed the Behavior Designer - Movement Pack and Behavior Designer - Behavior Trees for Everyone from the Unity Asset store.
I downloaded the AstarPathfindingProject.unitypackage and PolyNavMovement.unitypackage packages from the downloads section. When I import them via add custom...
Super new to behavior trees and trying to figure out how this should work.
I am trying to set a sharedVariable for a tree when I initialize it like this:
GameObject characterGameObject = new GameObject();
var behaviorTree = characterGameObject.AddComponent<BehaviorTree>()...