I had this issue recently, and I found a fix that worked for me.
In the Behavior Designer editor window, at the very top right you should see a preferences option (you might need to maximize window to see this option), go ahead and click on that, and towards the bottom I changed the...
Hi,
I'm trying to run a simple loop where an enemy is constantly moving towards a player and every 3 seconds performs a jump; here is how my tree looks:
When I playtest it runs the first time like it should and performs the jump after waiting, but the second time it runs the logic gets stuck...
I am brand new to Behavior Designer (obviously) and have created a global variable but cannot access it.
I have included a screenshot of what I'm running into:
Am I missing something? I have saved the variable as an Object, the task is looking for a Target Game Object, and I'm not seeing it...