Hi, how are you?
Pending: #699 in queue
6~7 business days
Sorry but if you want a document before, don't buy at pre-release, wait a little longer and you will have it.
Unfortunately I only have simple documentation, it's a pre-release community, and therefore everything will not be present at publication.
But I finished adjusting a few things before release:
-Pending: #994 in queue
Then I will take care of real detailed documentation, sorry for that.
Hi, how are you?
Not for the moment unfortunately, but you need to have knowledge of Mirror.
There are just a few things I had to add in NetworkUtility to make my internal code work (like Spawn(), Destroy(), Unspawn() etc).
No, unfortunately we will have to wait about 2 more weeks:
-Pending: #1273 in queue
~100 per business days (Monday to Saturday = 6 business days in 1 week)
I don't remember when I submitted the Asset, but it said:
-Pending: #1560 in queue
~100 per business day and there are 6 business days in 1 week, that's 2 weeks and 3~4 business days approximately.
But I said between 2 weeks and 1 month so as not to disappoint.
Hi everyone, how are you?
That's it, I managed to make the rollback system completely independent and functional for all Client-Side Prediction and Server Reconciliation settings, this will avoid the drop in framerate during reconciliation for players who do not have good connection, but it...
Hi everyone, how are you?
Sorry for not having given any news but I have uploaded Ultimate Mirror Controller, but I don't know when it will be available on the AssetStore, however I have reworked Client-Side Prediction and Server Reconciliation, now we don't will talk more about ViewTypeSetting...
Hi Justin, how are you?
The character no longer comes through in open doors and walk doors.
I realized this while carrying out my last tests for Mirror.
But I just downgraded my project to Unity version 2021.3.29f1 (the minimum version for Mirror).