ok but does it makes any instance using the behavior of a group of that leader? I'm trying to use the "space between agents" on the follow task. but I can't add the to the group so it makes math to spread the units around. right now what I can do is to put a reference for itself in the agent...
I have been struggling with this group/leader feature, I'm trying to make them follow the player character but I can't find a way to make the "follow leader" task work properly. I'm trying to collide with units and when they do collide they are added to the followeers list of characters. how...
i see, my "within distance" its just looking for tags, I solved the problem by making a child object that sends the target for my main tree, so in my main tree I just need to change if the target variables changes
Hello im making 2d game where various units battle each other in a platform. recently I had started working on a AI to attack the enemy if in range. things worked fine if i place the prefabs directly on the scene from start, but get really weird when I instantiate them dynamically. In the...
Hello, some time ago i opened a request to check on the extension of the behavior designer to unity visual scripting (unity new version of bolt). as I got part of the problem solved via email with the behavior tree now triggering events inside the visual script, I can't return success or fail...