Recent content by Ol' Rusty

  1. O

    Changing Default values on States

    Thank you for the quick response! Would it be appropriate to listen for state changes each time a state is toggled and use the default state property values as the basis for a calculation that will occur when the default state is the only active state on a given component? Ideally this would...
  2. O

    Changing Default values on States

    Hello all, I am having some issues where addressing certain values through code does not solidify them in stone, for example, attribute.MaxValue. When I change the Max Value in code and then activate and deactivate a different State the values will return to the values set in the Default State...
  3. O

    Inspired by a video on scriptable objects, I spent over 40 hours straight developing a loot...

    Inspired by a video on scriptable objects, I spent over 40 hours straight developing a loot system designed for roguelikes using this character controller. Completely drag and drop with editable values and no scripting required. Showcase video in the works :)
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