Hey Justin, I noticed in the latest update it didn't mention that this error was fixed. Did you fix it? Since the shared source doesn't work with UIS I can't fix this error and use UIS and Dialogue System together. My project depends on this working.
Okay, I was able to create a currency pickup. My next question is when the player opens a chest. The chest window and displays the items that are in the chest based on what had been added. Since items are not the same as inventory, how can a player discover gold in a chest and add it to their...
Thanks for getting back to me, I understand how to create an item pickup as you mentioned above. It's the part about Category and Definitions part I don't get. I created an item definition that includes currency amounts but when I collect the item it adds it to the players inventory and not...
How do I add gold directly to the player? For instance, I want to add gold when they pick up an object. I understand how to create an item pickup, I just don't understand how use an inventory item definition to add gold directly to the player.
Yep, it was an easy one. It turned out the Load Default Loadout On Respawn was checked. Remove All on Death was also checked. Unchecked that and everything worked. Thanks!
I ended up using the behavior tree example above and the bow does fire and reload properly only on the second time the Start/Stop use task returns false and doesn't fire a second time. Use slot one on the NPC says that it is active.