Before 2.3 & 2.3.1 working fine.
Steps:
- create new attribute & set "Auto update value type" to "None"
- make ability and it can change the value type to "Increase" or "Decrease"
- run the game, and it's not working
Here is a sample video:
You can put the CharacterSpawnFixer to everywhere.
You need to attach your spawnManager script (default is the "SingleCharacterSpawnManager" component in the PunGame gameobject)
Here is my Solution with custom spawn manager:
Hi!
I have the same problem.
Here is my solution until Photon not fix it.
using System.Linq;
using Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
public class CharacterSpawnFixer : MonoBehaviour
{...
Steps to reproduce:
- Install:
latest Third person character controller
latest PUN2
latest PUN Multiplayer Add-On
- Connect two player
-Shoot with the weapon and drop after reload that.
The Consumable will increase after pick up.
Thank you for the quick answer!
I'm trying from the AbilityStarted, but there isn't work,
but now I tryed from the AbilityWillStart method and now working!
Here is my solution if somebody need this ability:
using UnityEngine;
using Opsive.Shared.Game;
using...
Hello,
I'm trying to change a specific weapon when the interact starting.
IInteractableTarget's Interact method run too late, but if I try to run the EquipWeapon script here it's not working.
EquipWeapon script:
This script 100% working. If I call this from IInteractableTarget's CanInteract...