Recent content by Matt

  1. Matt

    Mirror Networking for UCC Add-on

    Alright, it's been way overdue and I know you guys have been expecting updates and whatnot from me. I'm sorry to disappoint as I've let you down. I'm just going to give a somewhat brief summary of what's going on. Basically, I'm working on this add-on by myself. I've had some other developers...
  2. Matt

    Mirror Networking for UCC Add-on

    Sorry for the late response - been busy with a lot of stuff, and this week it seems my internet connection is down! My team mate has been having issues getting internet connectivity in his temporary accommodation after setting up his PC so I've been busy working on some of his things from our...
  3. Matt

    Custom Swim/Dive Ability

    Still the same result. What do you have in the way of animation events on your character?
  4. Matt

    Custom Swim/Dive Ability

    @JacobDSiler Sorry for the late response mate, but here's a video of what my character does when she enters a cylinder of "water", set to layer 9 on the editor and the cylinder's collider is set to trigger. I also played with setting the layer as not a collision layer in the UCC collision layer...
  5. Matt

    Mirror Networking for UCC Add-on

    Alright, here's the first October update. The alpha test has been postponed. As you may or may not know, I aimed to get an alpha out so you guys can run around a scene and help test things. I had hoped to meet a soft deadline of end of September to get the test up and running. However, this...
  6. Matt

    Custom Swim/Dive Ability

    Ah okay, I haven't actually set up any custom animations for swimming, I was mainly just using the falling animations. I'll see where I put my swimming animations and give it a shot.
  7. Matt

    Swimming Pack

    Hmm, I just remembered that Battlefield has the ability to have your pistol out while you're half submerged in the water. It only worked with pistols, and you had to have a perk enabled for that to be 'active'. As soon as you started swimming fast (freestyle vs breaststroke) you'd de-equip the...
  8. Matt

    Trouble with Rewired

    Okay, I think I might have encountered the same issue here. Check if your character has a Local Look Source attached to it. If not, attach the script. This solved the issue for me - for some reason UCC 2.1.7's Character Wizard didn't add the script for some reason.
  9. Matt

    Custom Swim/Dive Ability

    Okay, I just had a chance to check this out. After setting it out like you've shown in the screenshot in the OP, it works partially. However if I walk into it from the ground, I will get catapulted upwards and then eventually get stuck in a falling loop. If I move outside the trigger, it'll stop...
  10. Matt

    Trouble with Rewired

    He can't give you a solution if he doesn't know if it's the first error, the second, or the hundredth. Besides, Justin's got a lot of stuff on his plate so to expect a solution on a dime is unfair, especially when it's issues like this that are very selective usage cases (from what I've seen...
  11. Matt

    Custom Swim/Dive Ability

    This reminds me of Mario 64's swimming, where if Mario is close to the surface it will push him upwards so his head sticks out. Has there been any progress? I'd be willing to give this a shot - first I gotta find some swimming animations though!
  12. Matt

    Trying to start with mobile

    I'm sorry if I come across as rude but seriously, this just screams "You didn't follow the basic instructions" to me. Do you get warnings or errors in the Unity Console? Start here and I'd suggest spending a hour or two reading the documentation. Try building the demo scene for mobile and...
  13. Matt

    Mirror Networking for UCC Add-on

    Here's an update video. Is that the hype train tooting in the background I hear? Ignore the number of errors in the widget seen here, that's just debugging logs that help notify us of potential problems.
  14. Matt

    Inventory Pro

    Problem is on their side, they obviously don't want to make proxy components that act like translators. Unless they do that themselves, looks like it'll be done when it's done.
  15. Matt

    Arms Disappearing After Camera Switch

    I'm going to jump in here and say that mixing Opsive's own controller into another controller's code base is going to give you really unwanted grief, heartache and headaches. I strongly do not recommend it, it's either one or the other. Otherwise it will be like trying to install a incompatible...
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