Recent content by leslviv

  1. leslviv

    Tactical, Surround task acts like an ordinary attack

    Ok. We set followers to get activated with 0.1 sec delay and it works, but we get a problem when leader dies. Followers stop, or just take surrounding position 1st and then stop and do nothing, if leader was disabled suddenly. We can try your 2nd proposed solution, but we don't know how to do...
  2. leslviv

    Tactical, Surround task acts like an ordinary attack

    Hi Justin. I'm sorry, but we don't quite understand and this whole process is taking too long. We have created a little project for 2019.4.19f1 Unity Editor. Would you be so kind to please take a look and let us know what is wrong and how to fix it? -snip- Scene name - AI Testing. Look into...
  3. leslviv

    Tactical, Surround task acts like an ordinary attack

    Hello, we investigated this issue and found next: Looks like that "AddAgentToGroup" method is not called, when we place them as childs of parallel/sequence task, maybe it is source of our errors. But everything works fine, when we disable our AI and set them active during play mode. Do you know...
  4. leslviv

    Tactical, Surround task acts like an ordinary attack

    Not sure what you mean by enable line numbers.
  5. leslviv

    Tactical, Surround task acts like an ordinary attack

    Works. Thank you, but I get some errors now when use surround and composites. Zombie tree Leader tree
  6. leslviv

    Tactical, Surround task acts like an ordinary attack

    No leader, just like in your demo
  7. leslviv

    Tactical, Surround task acts like an ordinary attack

    Hi, we're trying to make the Tactical Pack to work in our project, specifically the Surround feature, but it acts like an ordinary attack. Demo Tactical scene works: So we have moved the AI with Surround task from the demo scene to ours and it doesn't act as it should. Demonstration video...
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