Recent content by krstjns

  1. K

    Changes to character velocity when jumping on a moving platform

    I've started looking in to how to add platform disconnect logic to the PUN add-on as well (same goal, reduce jitter/drift to 0 on fast moving platforms and allow extensions), any input is very welcome!
  2. K

    Changes to character velocity when jumping on a moving platform

    Hello, I've made some changes to how moving platforms change character velocity (CharacterLocomotion.cs). Main effects of my changes: Removes jitter and drift when jumping on a fast moving platform (tested with damping set to 0 on a platform moving 2000units/s) Allows to override how velocity...
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