The ThrowableItem component does a NetworkSpawn of the thrown object from the master client's side. That part is working fine.
However, there's some logic where the master client's scheduler changes the thrown object from the start layer to the thrown layer after a delay. That layer change...
Hey Justin, yeah I read through that page which is how I got this far. It seems like I'm able to deserialize, but how can I hook into the object pool initialization for my AI agents to implement a loading screen? I can't for some reason see or modify the Object pool code.
I'm still having trouble understanding the workflow for pooling external behaviors for the purpose of handling the initialization performance drop in a loading screen. In my case, I have an ObjectPool set up with characters with BehaviorTree's. Is the idea to:
1) Leave the reference to external...