Recent content by HappyRobot

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    AStar integration AI ignores gravity after stopping

    I figured I'd post this here for anyone else that has issues and also maybe for Opsive if they wanna do this instead: In IAstarAIMovement the script stops the AI upon reaching their destination using agent.canMove = false and starts the AI movement using agent.canMove = true. The only issue is...
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    A* integration wander

    Fixed this for myself, but it's a very specific case for my game. For anyone wondering: I edited SamplePosition in IAstarAIMovement.cs. I added a check for the proposed position to see if it's inside any given graph my AI is currently on. https://gyazo.com/9cdab03d9b25668eaae6ba43c8989f16...
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    A* integration wander

    Still an issue: https://gyazo.com/3925a4b5ae0fc09faa8189d1418ad927 It's not the first time though. I mentioned this a year ago here: http://www.opsive.com/forum/index.php?threads/movement-integration-a-bug.1870/post-9898 I have the latest version of behavior designer, movement pack, astar...
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    Redo AStar Movement Integration?

    Thanks Justin very appreciated
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    Redo AStar Movement Integration?

    Everything seems broken in this pack. Examples: 1. Wander sometimes can't reach target so it gets stuck 2. Search has no wait feature so it changes the destination every frame 3. Another issue with Search is "Arrive Distance" is never referenced in the script so it does nothing 4. Seek will go...
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    Movement Integration A* Bug

    For me the wander point is going outside the bounds of the navmesh or above the navmesh or sometimes below it. https://gyazo.com/50b6cfaf99b460bebd6bf6e1f5461dcd
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    PUN Addon Can't control character upon starting room?

    I figured it out. I wasn't spawning a prefab for the player, nor was I loading the scene through photon after making a room. It works flawlessly now (y)
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    PUN Addon Can't control character upon starting room?

    When I start a room, Network Character Locomotion Handler & Ultimate Character Locomotion turn off. I'll continue looking over the documentation since I'm sure I'm overlooking something, but as of this moment I'm not sure what to do.
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