Hang now works great but installing the agility pack in 2018.3 (first and third) I came across the following issues on the demo scene:
- Vault sometimes get stuck. First times you try to vault works great but after some tries (is random) nothing happens when you press space and the character...
Hi Justin,
I had my own Moving platform that it was working fine, with the interfaces implemented: IKinematicObject, IInteractableTarget,
But after uploading to 2.1.2 I'm getting this error in the file:
KinematicObjectManager doesn't implement Register Object definition:
/// <summary>...
Yes sure, they presented it on the GDC Keynote, last week. I think they are targeting 2019.3.
Jump to 43:40:
Inventory, game commerce, and player progression initially, the idea is having a framework of the most common elements in a game.
Great Work, I've downloaded the Agility Pack Demo (Windows and web) and Hang Ability fails sometimes in both releases. First time you hang it works great but second time you try (more or less, its random) it gets stack and it makes the animations but it doesn't move right and left. Also...
Hi,
I'm using your Pool System for many Instantiates on my game.
But when I try to add the new instantiated GameObject to same parent of my Hicherarchy It doesn't work. It always add to your Pool System Parent.
On the other hand if I use Unity GameObject.Instantited it works fine and the new...
Reading this post:
https://opsive.com/support/documentation/ultimate-character-controller/input/
Is it possible to only block the character's input but not the camera?
I want to disable the character's input but being able to control the camera once I change controllers.
Thanks
Hi Justin,
I have my own boats' controller that I can update in Fixed Update. It needs a Kinematic Rigibody.
Looking documentation at:
https://opsive.com/support/documentation/ultimate-character-controller/moving-platforms/
It seems reading that you need to add the Moving Platform component to...