SetMovementType(typeof(Opsive.UltimateCharacterController.ThirdPersonController.Character.MovementTypes.TopDown));
I did it this way. Thank you very much for sharing what you have done!
Hi, I have a problem using UFPS. If I jump standing in a place, it does the animation of the jump and then of the fall. But if I jump while I am walking it does not do the animation of the fall. Nor if I throw myself from a high place. What can this problem be?Hi, I have a problem using UFPS. If...
Hello I have a problem. I created an ability to grab objects but it doesn't always work. As if there was a detection problem.
I leave some example images. If the iron ingot is in the air it works ok, but if it is on the bag it does not make the animation to grab.
Anybody knows what could be...
Hi, I need help. I have a problem with the character staying "stuck" without being able to jump if I get too close to an object. If I step back, I can jump.
Here is an example that shows that just moving a little backwards I can jump.