Recent content by gdespaux

  1. gdespaux

    Add the ability to instantiate Audio Source Prefabs Request

    To tag along on this, the docs are a little confusing here. That sounds ideal to me, because all I really want is for the UCC sounds to be routed through my audio mixers instead of playing at max volume. But, I've tried adding Audio Sources to my character root, to items, to his feet, to...
  2. gdespaux

    Surface Manager and Terrain

    I've implemented my own fix. The problem here is that SurfaceManager checks through various surface types to try and find an impact. It checks for Terrain colliders last, so absolutely anything else will play a sound first. This is fine in and of itself, but the first check it does is for a...
  3. gdespaux

    Surface Manager and Terrain

    Anyone have ideas? I'd just like the footstep sounds to work.
  4. gdespaux

    Surface Impact during Interact (Chopping a tree)

    Thanks, I can give that a shot! I was confused on how Surface Effects work, I guess. The weapon does physically (virtually?) make contact with the tree, the colliders themselves do collide. I was hoping that Surface Effects/Impacts would trigger anytime collisions occur and not just when...
  5. gdespaux

    Surface Impact during Interact (Chopping a tree)

    I'm trying to add animations and interactables where my character can chop down a tree. I've added the animations in, added a Hatchet as a Melee Weapon (Really wasn't sure what else it could be) and added an Interact ability to trigger the proper animations. Everything looks good and works, even...
  6. gdespaux

    Surface Manager and Terrain

    Thanks! I'll see if there's any discrepancy with mine. I'll try to add some debug lines and see what texture it actually is detecting at the moment too. Maybe we'll get this fixed for everyone!
  7. gdespaux

    Surface Manager and Terrain

    Anyone? Is it rare to use this asset and Gaia in the same game?
  8. gdespaux

    Surface Manager and Terrain

    I tested it with a non-Gaia terrain and it does work. That's frustrating, I wasn't sure Gaia actually changed the terrain shaders/material. How can I go about trying to debug? Would I just be searching to see what keyword/reference the shader uses to refer to the texture and modify the...
  9. gdespaux

    Surface Manager and Terrain

    Using a terrain created with Gaia 2 in Unity 2019.4.1, with URP 7.4.1 I have Surface Manager setup with the proper textures and surface effects for Grass, Dirt, and Sand. My terrain has a Terrain Collider, and my character has the Footstep Surface Impact assigned in the Character Foot Effects...
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