Recent content by EpMan

  1. E

    PhotonNetwork and PunObjectPool error

    It looks like I found a solution to the problem. I spent more time debugging in VS and and realized that checking photonView != null and photonView.gameObject != null are not equivalent. Before: After: The error no longer appears, but does this check have any detrimental effect on other UCC...
  2. E

    PhotonNetwork and PunObjectPool error

    Hello everyone, I have a problem with destroy an object via PhotonNetwork (PunObjectPool error). I spawn object with and destroying it with I getting error: I already tried to fix this by checking for if(photonView.gameObject != null) (in PunObjectPool.cs:216) , but the problem is not fixed...
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