Recent content by Dimonasdf

  1. D

    Reading and Writing shared variables produces a lot of garbage

    Here are a shallow and deep profile screenshots.
  2. D

    Reading and Writing shared variables produces a lot of garbage

    Let's say we have a simple MonoBehaviour component which has reference to BehaviorTree component on an NPC and does this (caches NPC rotation speed): void Start() { MaxLookAtRotationDelta = (SharedFloat)behaviorTree?.GetVariable("MaxLookAtRotationDelta"); } In a scenario where there are 70...
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