Recent content by denisfrs

  1. denisfrs

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    That sucks. I heard some people are submitting empty assets before hand just to be declined and then update with the real asset. The second approval is faster..
  2. denisfrs

    Version 3.0.15 Released

    Hey, the update is live on UAS. I had a problem to build the project, easily solved by removing the namespace reference in the metioned script.
  3. denisfrs

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Totally agree. We all need some rest and work on things we love!
  4. denisfrs

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Speaking for myself here, but, as a beta package i wouldn't mind make changes on opsive's code to test / research how i'll implement your asset on my game later on. Anyway, just suggested that because i'm really interested on using a self hosted solution for my game (fishnet) :)
  5. denisfrs

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Hey, maybe you can release this as a beta package so we all can buy it and start to test and give you some feedback.
  6. denisfrs

    Item abilities "priority" - Cancel reload and equip other item

    Hey @Justin, to let you know that v3.0.12 indeed fixed that problem. Thank you!
  7. denisfrs

    How to get achieve smooth camera above 60fps

    No, on the camera subject is pretty much the same issues (I'm using USC btw). I do have some physics issues, but i'm trying to analyze better to see if is related to UCC or my project / setup before report here on another topic.
  8. denisfrs

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    That's great news! Keep it up. I'm not sure i understand the "Dynamic Authoritative Model" though. I agree that would be good to make a poll about what people want / are willing to pay for. In my case, i need the Server Authoritative with Fish Net.
  9. denisfrs

    How to get achieve smooth camera above 60fps

    Bump for cinemachine integration. UCC3 has some camera issues for sure, maybe the cinemachine integration will solve some issues?
  10. denisfrs

    Multiplayer Character Kills & Scoring

    Just to let you know, @FastSkillTeam is working on an amazing multiplayer addon that includes scoreboard beyond a lot of goodies and useful features for multiplayer games.
  11. denisfrs

    UCC & UIS - Weapon Disappearing when rotating camera

    So maybe is not a mesh bounds problem. Did you checked the weapon material? Maybe is being replaced by the "invisible shadow caster material".
  12. denisfrs

    UCC & UIS - Weapon Disappearing when rotating camera

    It really seems like a mesh bounds problem. Did you tried to set "Update when offscreen" or put a bigger bounds on it? just to make sure that is not a mesh bounds problem?!
  13. denisfrs

    Item abilities "priority" - Cancel reload and equip other item

    That makes sense. I tried to do that, but seems like something is blocking my ability to start while the character is reloading. The ability do work when there's no reloading going on. Also, i unchecked the "Prevent Start Use Reload Ability" bool on all the "equip" abilities. Am i missing...
  14. denisfrs

    Item abilities "priority" - Cancel reload and equip other item

    Hi guys! I'm trying to make my character be able to cancel a reload and equip another item. The item abilities doesn't have a priority like the regular abilities, how i can do i what i want? I also tried to create a "Reload" and "Equip Unequip" states to block each other, but the "Equip...
  15. denisfrs

    Version 3.0.9 and Add-On Updates

    Hi @Justin any ETA for the UAS version?
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