Hi all,
Basically I'm trying to save/export a behavior tree and use it in another scene on different opsive ai characters. I can export the behavior tree (seemingly without issue) but when I load another scene, have a new character (or even the same prefab i initially created the tree on) and...
Hi, I'm trying to add multiple generic abilities to a character and use behavior tree to 'start stop ability'. I have added the abilities to the character and have defined different ability index parameters under the generic inspector. When I have both of these generic abilities added to the...