Recent content by Captain

  1. C

    Custom action isn't functioning in build.

    Yeah that was it. I was just confused because the eat action I created was pointing to a valid shared target variable, but it was placed after a seek action, and I guess the seek action must have been nullifying it right before the eat action would use it. Thanks a ton man, really appreciate the...
  2. C

    Custom action isn't functioning in build.

    The component reference is null. So I guess my question then becomes how do I correctly get a component from a sharedVariable. using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks { [TaskDescription("Consumes the target.")] [TaskCategory("Creature")]...
  3. C

    Custom action isn't functioning in build.

    I picked up behavior designer the other day for my work project. and to see if it'll work well, I did a prototype today. everything works really well and I'm very happy with it, in the editor. but when I go to run the built version the Agent doesn't behave correctly and this error is spammed...
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