Yeah that was it. I was just confused because the eat action I created was pointing to a valid shared target variable, but it was placed after a seek action, and I guess the seek action must have been nullifying it right before the eat action would use it. Thanks a ton man, really appreciate the...
The component reference is null. So I guess my question then becomes how do I correctly get a component from a sharedVariable.
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("Consumes the target.")]
[TaskCategory("Creature")]...
I picked up behavior designer the other day for my work project. and to see if it'll work well, I did a prototype today. everything works really well and I'm very happy with it, in the editor. but when I go to run the built version the Agent doesn't behave correctly and this error is spammed...