Recent content by Bosha52

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    Behavior Designer - Movement pack error

    Ok, I will try my best to fix it on my own but so far using the movement pack for the behavior designer has been quite hard to implement due to the lack of documentation.
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    Behavior Designer - Movement pack error

    Thank you, I have already tried baking the nevmesh, I believe the problem comes from not using a sort of plane/surface for the nevmesh to be detected on. When I use a terrain, all the errors disapeared but the objects don't move nor act properly. Is there some sort of 2d terrian I could use? I...
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    Behavior Designer - Movement pack error

    Hello, when trying to use a pathfinding task in the behavior tree for an object, I get an error. For what I know, I have to use a sort of plane to allow the pathfinding to work but my game is 2D and I'm not sure how to properly execute the pathfinding tasks without getting this error.
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    Executing HasEnteredCollision2D indefinitely

    Ok, thank you!
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    Executing HasEnteredCollision2D indefinitely

    Hello, when trying to check if an object has Entered collision 2d for the second time, the command won't return true and therefore the behavior is stuck in idle. How could I prevent this so that I could check for collision indefinitely? In my tree, after the jump task has been executed, the...
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