Looking forward to this :)
In my game i used to have 9000 asteroids at 2 FPS on a built client (a lot of physics and Updates don't scale well)
With DOTS i can easily have 90k at 60fps (and even 1mil just plain data objects, Physics is still FPS consuming but DOTS solves all the updates and...
Yes,
I created a simple BehaviorTree like this one and it would result every now and then with an editor error in the logs when i stop / start the playmode
And the variable (String) EVENT_STOP, the value was left empty
Btw, Thanks a lot for developing this!
It made creating AI and flow of...
While playing around with the Replace Task feature i stumbled upon a moment where i wanted to replace a lot of 'Sequence' elements to 'Parallel Complete'
Using the Replace task unfortunately removes the Name and Comment that i had left
Can the Replace functionality preserve the metadata that...
Hello, I setup a HasReceivedEvent handler with an event name, that points to a Variable
Unfortunately i had forgotten to set the variable's the previous evening and when i pressed play, stop Unity would crash, because OnApplicationQuit would try to deregister an event, that is null
Can there...