I have this simple AI loop that seems a bit more verbose than it needs to be.
Repeating behavior:
How about the seek with random timeout? Is there a better way than to return failure from wait - and then always return success from parallel? (Otherwise radial damage won't execute)
Thanks
Repeating behavior:
- Wait random time
- Seek player with random timeout (i.e. if target not reached after X seconds, abort)
- Perform radial damage (custom task)
- Repeat
How about the seek with random timeout? Is there a better way than to return failure from wait - and then always return success from parallel? (Otherwise radial damage won't execute)
Thanks