Cheo
Active member
Hello, here is a long video that demonstrates several issues related to Unity's and UCC's time scales :
To summarize :
-The fire rate is not correctly affected by UCC's low time scales.
-A very low Unity time scale can prevent a simple immobile jump form being performed correctly, and may affect gravity (needs more testing on that).
-Some animations are smoother in slow motion when using UCC's time scale rather then Unity's - at the moment I can only confirm that it is the case for jumping and hanging which have a little bit of jitter. Most things are okay with a low Unity time scale.
-Mouse controls are heavility affected by low time scales, especially with UCC's time scale.
-The Scheduler relying on Unity's time scale creates an annoying conflict when it comes to grenades (and probably other things), which are spawned from a character and inherit its UCC time scale. That leaves us with the impossibility of having a slow individual character throwing slow grenades with a longer countdown - I'd say this alone would justify adding an option to the Scheduler to make it follow a UCC character's time scale.
With all of this making a game like Max Payne with UCC3 is just not possible at the moment, so it really deserves some attention.
To summarize :
-The fire rate is not correctly affected by UCC's low time scales.
-A very low Unity time scale can prevent a simple immobile jump form being performed correctly, and may affect gravity (needs more testing on that).
-Some animations are smoother in slow motion when using UCC's time scale rather then Unity's - at the moment I can only confirm that it is the case for jumping and hanging which have a little bit of jitter. Most things are okay with a low Unity time scale.
-Mouse controls are heavility affected by low time scales, especially with UCC's time scale.
-The Scheduler relying on Unity's time scale creates an annoying conflict when it comes to grenades (and probably other things), which are spawned from a character and inherit its UCC time scale. That leaves us with the impossibility of having a slow individual character throwing slow grenades with a longer countdown - I'd say this alone would justify adding an option to the Scheduler to make it follow a UCC character's time scale.
With all of this making a game like Max Payne with UCC3 is just not possible at the moment, so it really deserves some attention.