FireboltTZ
New member
I know how to subscribe an event in a conditional task, when gameobject is instantiated and the OnAwake function is executed. (Override the awake function)
Accordingly, I want to unsub the event in the Action Task, when the Gameobject is disabled/Destroyed. Is there a way?
Accordingly, I want to unsub the event in the Action Task, when the Gameobject is disabled/Destroyed. Is there a way?