jasontuttle
New member
I'm trying to use the new Third Person Controller on an existing project. My project already has layers setup in some of the slots that the setup wizard is trying to use, so the layer setup wizard didn't manage to set up all of the necessary layers.
I tried manually adding the necessary layers to other available empty slots, and it sorta works. One thing I'm seeing though is that when I enter play mode, my character's rig goes from being assigned to the "SubCharacter" layer to being assigned to my "Enemy" layer which is in slot 30, i.e. the slot number the setup wizard would have liked to have used for the "SubCharacter" layer. When I exit play mode, the rig goes back to being assigned to the "SubCharacter" layer.
Is this layer setup going to cause problems?
Do the layers that the Third Person Character Controller requires have to be in the exact numerical slots the setup wizard specifies?
Thanks!
: )
J
I tried manually adding the necessary layers to other available empty slots, and it sorta works. One thing I'm seeing though is that when I enter play mode, my character's rig goes from being assigned to the "SubCharacter" layer to being assigned to my "Enemy" layer which is in slot 30, i.e. the slot number the setup wizard would have liked to have used for the "SubCharacter" layer. When I exit play mode, the rig goes back to being assigned to the "SubCharacter" layer.
Is this layer setup going to cause problems?
Do the layers that the Third Person Character Controller requires have to be in the exact numerical slots the setup wizard specifies?
Thanks!
: )
J