This would be ideal for a platform or 2.5d fighting game set up;
Assuming you already have you character and camera set up and moving correctly;
Disable vertical inputs in input manager wont need these you can do this by just deleting the fields in the 2 vertical inputs
must delete both of these. This will give you a basic left to right and Jump 2.5D/2D set up. ( **If needed You can always recover these settings Project settings input manager click 3 dots top right then go to tools, Opsive, tools, main manager Update Buttons**)
Then on the player locomotion script component in the inspector;
Select 3rd person pseudo 3d
Allow depth movement (tick)
look in move direction (tick) we want the head to stay still and not look towards the screen when moving left or right (clamp head on IK script set value to 1)
Rotate the player -90 (or relative to facing right) on the Y Axis. This will ensure when you press play the player is facing right & ready to walk/run right direction
Then on the camera;
Select 3rd person pseudo 3d
Drag in character
Anchor can leave blank
When you press play you should be moving left right only, head locked left or right with just left stick controlling this movement.
Assuming you already have you character and camera set up and moving correctly;
Disable vertical inputs in input manager wont need these you can do this by just deleting the fields in the 2 vertical inputs
must delete both of these. This will give you a basic left to right and Jump 2.5D/2D set up. ( **If needed You can always recover these settings Project settings input manager click 3 dots top right then go to tools, Opsive, tools, main manager Update Buttons**)
Then on the player locomotion script component in the inspector;
Select 3rd person pseudo 3d
Allow depth movement (tick)
look in move direction (tick) we want the head to stay still and not look towards the screen when moving left or right (clamp head on IK script set value to 1)
Rotate the player -90 (or relative to facing right) on the Y Axis. This will ensure when you press play the player is facing right & ready to walk/run right direction
Then on the camera;
Select 3rd person pseudo 3d
Drag in character
Anchor can leave blank
When you press play you should be moving left right only, head locked left or right with just left stick controlling this movement.
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