Recent content by Kehaw

  1. K

    How to binding 'I' key to open inventory grid?

    It works for me, thank you, now my inspector like this screenshot:
  2. K

    How to binding 'I' key to open inventory grid?

    I create inventory panel by myself not use defaulit 'Classic Schema Full Layout', everything is okay but I found the hotkey is not working for me. I checked by my input manager like this: And I have been compared between demo and my panel, I know I lost some important informations, but there...
  3. K

    Behavior Designer Wander Task's speed not working with UCC Character.

    Hello, My Character created by UCC manager, and integrated with Behavior Designer. But the wander task's speed parameter not working, and Nav Mesh Agent Component's speed not working either. This is my Wander task inspector: This is my character's inspector: Thank you~!
  4. K

    Click Take All Button, but the inventory grid panel show up.

    I found a wiered I tried add a Gameplay panel, but not fix my problem. I will be tring again in the future. Thank you.
  5. K

    Click Take All Button, but the inventory grid panel show up.

    Hello,If I open My inventory grid panel and close it, after that when I click Take All button, the inventory grid panel open automatically. I don't know why, all details in this video: (Cancel button also get same result.) I remember in last post, Mr Sangemdoko said: But in this case, I'm...
  6. K

    Inven tory Standard Input deprecated, how to set Enable Character Input on Gameplay Panle?

    I removed it last night, now it looks fine. Thanks.
  7. K

    Can not close floating panel.

    Thank you very much! Now, I have a little bit confuse about ContainerHasName's params. What I understand it is this: But when I set the name, it is not working: I add some debug info and print the actual name, they are: Okay, now it works fine for me. But when my weapon draging...
  8. K

    Inven tory Standard Input deprecated, how to set Enable Character Input on Gameplay Panle?

    Hello, it works for me! Thanks! But has another propblerms with me right now, that is I can not fire use mouse left button after I added gameplay panel. It seems like the Gameplay panel prevents event propagation :).
  9. K

    Can not delete item from project panel?

    Okay, thank you.
  10. K

    Can not close floating panel.

    Hello, I have two questions. First of all, when I cose inventory panel, the equipments panel show up again. The second is I can not equip my weapon via drag drop. All details in this video: Thank you.
  11. K

    Can not delete item from project panel?

    I'm use item manager to create an object (Bullet shell), but I can not delete it. So how can I remove this object? I'm not sure it is UCC's issues...
  12. K

    How to make top down style game's camera fixed when I move into an area with roof?

    Are you sure add that code on line 282? Th line of 317 is this: I have put the code on line 286 and close this condition on line 319, it works fine for me right now, like this:
  13. K

    How to find AmmoData type?

    Okay, got it. Thanks.
  14. K

    Inven tory Standard Input deprecated, how to set Enable Character Input on Gameplay Panle?

    Thanks for your reply, I checked the DisplayPanelManagerHandler, but still no idea about disable user input when I open inventory panel, this is my settings: Then, I read the document about input, I add a component like this: It still not working for me, may be I was make a mistake? I'm...
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