Recent content by Junior_Djjr

  1. Junior_Djjr

    Weapon aim IK not working with FinalIK

    I asked for something very simple, at least tell me where, which file or function does this control. You are able to answer me with a message shorter than this. In fact, there is a possibility that this may not have even changed in v3.
  2. Junior_Djjr

    Weapon aim IK not working with FinalIK

    I was being using FinalIK integration with UCC v2 for months, but magically, I don't know how and when, the gun stopped being pointed in the direction I'm aiming (all IK is working, but the gun isn't pointing correctly up/down etc), and I have no idea how the UCC actually performs this movement...
  3. Junior_Djjr

    How to stop quick start animation right after key up

    In fact, looks like it was fixed by just adding "m_EventStop = true;" to "OnMoving" when not moving. private void OnMoving(bool moving) { if (!moving) { // The ability can't start until the character is no longer moving. This will prevent the ability from starting repeatedly...
  4. Junior_Djjr

    How to stop quick start animation right after key up

    Me too, I managed partially by creating a transition in the animation controller that exits if the button is not pressed, but this caused other problems, as it made the end animation event not complete. And if I pull the event at the start, the animation will be cut. It's a very bad problem...
  5. Junior_Djjr

    Physics bugs by touching bounce materials

    In the bug video the character was 10.0 and ball 0.1. With character 10.0 and ball 0.01 the impact was so strong that it teleported 1000 meters almost instantly. The values don't make much sense. If anyone wants, test it on your own project to confirm that it's the same as mine, otherwise some...
  6. Junior_Djjr

    Physics bugs by touching bounce materials

    Thanks, it was fixed, for example ball 1.0 and character 3.0. Luckily for now I only have the ball and a car in the game to adjust their mass. But it's funny how the character still makes a little jump reaction when the ball touches him (even slowly), like he's getting scared with the ball...
  7. Junior_Djjr

    Physics bugs by touching bounce materials

    If I create a ball with bouncy material "1.0" and mass "0.1", it works like a ball, but when touching it with character, it instantly teleports 1000 meters. But this is not the real problem, because if I use mass "1.0", the problem is reduced considerably, but not completely solved and not a...
  8. Junior_Djjr

    Puppet Master causes jittering

    It's a pity that even after months the problem still hasn't really been solved. The Puppet Master dev said (his forum is private but I believe there is no problem with messages like this): It's an important integration, you guys should work on it. Apparently any other asset that also needs...
  9. Junior_Djjr

    Climbing Pack to any wall? (procedurally / automatically)

    Sad, so I'll have to have some work creating my own... if there's no alternative. Thanks for the reply.
  10. Junior_Djjr

    Climbing Pack to any wall? (procedurally / automatically)

    I've searched a lot, tested the demo, and couldn't find the answer: does the Climbing Pack support automatic detection of a surface to climb based on collider shapes? Or does each surface need to manually place a trigger or something? I have a big city project and it's completely unfeasible to...
  11. Junior_Djjr

    Move Towards ability no working if created at runtime

    If I manually set UltimateCharacterLocomotion.m_MoveTowardsAbility it works. But it doesn't seem to be the correct fix, something is probably missing. Apparently m_MoveTowardsAbility is only set by DeserializeAbilities, which when called in Awake everything is null as the abilities are added...
  12. Junior_Djjr

    Move Towards ability no working if created at runtime

    I'm using MoveTowardsLocation from demo skycar and buttons, and my abilities are practically 1:1 with demo Nolan (the MoveTowards is exactly the same). If I GetAbility, the ability is correctly returned but GetMoveTowardsLocations always returns null (tested on Update). It never overwrites it...
  13. Junior_Djjr

    Move Towards ability no working if created at runtime

    Isn't called, nor Update, literally only Awake is called.
  14. Junior_Djjr

    Move Towards ability no working if created at runtime

    I said it doesn't teleport, it just enters the car normally as if the ability to move towards the car didn't exist, and when I use the exact same character (and the exact same car), without created during runtime, it works.
  15. Junior_Djjr

    Move Towards ability no working if created at runtime

    When I create the character during runtime, only Awake is called from MoveTowards ability. UltimateCharacterLocomotion.m_MoveTowardsAbility is null. The same character saved as prefab, it calls StartMoving, GetClosestStartLocation, CanStartAbility etc perfectly. Maybe it's a character controller...
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