Recent content by honesyokan

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    Is there any better way to Equip 12 item slots?

    Thanks for quick reply and useful infos! this looks very useful, I'll try!
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    Is there any better way to Equip 12 item slots?

    Sorry but I self solved this. All I need is just Create New ItemCartegory for each slot, and Add Equip/Unequip for each slot. Thanks! [1]Add new ItemSet for Each Category(In my case I created "Category" for each slot so 12 categories.and also created Item set rules for each ---->12 Item set...
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    Is there any better way to Equip 12 item slots?

    I tried to equip 12 items, so I simply created new slots and created new Item set defining using all 12 item slots. however, when I try to equip new one, previous equipped item is somehow unequipped.(maybe related to Item set?) [1]using slot 2 to 13, default gear is equipped when I start (works...
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    UCC+UIS Item : how can I add durability to sword?

    Thanks for quick reply! I hope if I can implement this for example, using "Recoil Module" or "Extra Module" and "AttributeManger"(since UCC + UIS is very solid solution) but thanks! I'll try to make my own! And I realized I should have make this thread in the UIS question forum. ill do that...
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    UCC+UIS Item : how can I add durability to sword?

    I was searching for this but couldn't find one. what Im trying to do [1]make new Attribute on Item (using Attribute Manager) that contains variables named"Durability" [2]On Recoil Module, decrease "Durability" based on surface type [3]If "durability"<0, the ItemState is"broken" [4]if player is...
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    Item Use Cancel

    Thank you for imformation. I didn't know that and it helps a lot. And Finally I managed to do what I wanted to do! But It turns out I didn't even need script. All I need to know was the idea of how to use state system. The state system is soooooo strong! Thank you!
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    Item Use Cancel

    Thanks for reply. The Roll ability started, and the state became Roll. But I found out the use ability is still active(it stays active and not finish until use is disabled) Is there any sample or general way to cancel ability or override with another ability? If there is some reference, it’s...
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    Item Use Cancel

    I want to make Ability that can cancel Attack(“Use” ability) and roll (Roll state). So I made new “Use” ability that stops its ability when the state become Roll state. But there is some problem like below ・it stops ability and animation propery , but doesn’t change position despite roll...
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    How does Inventory BridgeSaver's save /load are called (or invoked)? any hint welcomed

    Thank you for the answer. this is what I wanted to know! This saves me a lot!Thank you for great support as always!
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    How does Inventory BridgeSaver's save /load are called (or invoked)? any hint welcomed

    I'm currently searching how does Inventory BridgeSaver's save /load are called (or invoked) in UIS UCC integration Demo. I read through documentation, and read script but couldn't figure out. Is there any hint or route after I click save-confirm button? some event is set? or function is called...
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    UnityPackageNotUpdated?(shows 3.0.13 but inside 3.0.12)

    sorry I serarched for a while and it looks like unity's bug. so, I mark this as solved
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    UnityPackageNotUpdated?(shows 3.0.13 but inside 3.0.12)

    Is this only me? it says current ver. is 3.0.13 but its inside 3.0.12
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    AgilityPackImportError

    Thanks! it Worked!
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    AgilityPackImportError

    Thanks! I didn't notice that! I'll Try!
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    AgilityPackImportError

    Hi, Im Using UCC 3.09 and try to import Agility Pack from Unity AssetStore ,and got these errors. I was trying this under 1.UCC Installed 2.Crean New Project maybe its my simple mistakes but I serarcedh for hours but didnt solve. so Im asking here. How can I import or install AgilityPack? Thanks
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