Recent content by GreedyVox

  1. GreedyVox

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Feel free to DM me; I'm happy to help where I can. I don't want to create a whole thread about NGO and UCC3 because I'm really busy working on our game. However, I'm sharing the networking code for anyone interested. It's not a product we're supporting, but it's available for anyone who wants to...
  2. GreedyVox

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    On noice! Thank you! Ahhhh! Think I understand your question now, one of the reason why didn't want to go down the path of an Authority Server model, anti cheating is a beast mode, hope at lease the GitHub is helpful in other ways.
  3. GreedyVox

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    More advance way of networking data, which is better for a server authority model script that requires constant intensive network traffic, I would use custom messaging, on the GitHub branch check out the script NetCodeCharacterTransformMonitor for a example, link below...
  4. GreedyVox

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Not 100% sure about this question, so will show how things have changed, note the new changes are pretty good, once you know how it works, cause they have made a lot of changes. I will list all the new types of Rpc, one thing to note with the new Rpc, if running as a host, some of the Rpc will...
  5. GreedyVox

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    There use to be an ole thread, I can create a new one if needed?
  6. GreedyVox

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    In the future, if you or anyone else, interested in implementing NetCode for GameObjects and UCC3, feel free to check out our GitHub repository. We're actively working on networking and have all the essential features up and running. While it's not server authoritative, the core functionalities...
  7. GreedyVox

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Oh wow! Took some time out to read this thread, love what your doing, will be watching out for this project too!
  8. GreedyVox

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    You may find this below link helpful, its using the early version of Netcode For GameObjects Might be updating it soonish, depending on time. Netcode For GameObjects
  9. GreedyVox

    BTW :unsure: if your lucky things will workout, if you like our little studio, than its bloody...

    BTW :unsure: if your lucky things will workout, if you like our little studio, than its bloody hard work and never giving up, its like begging on the streets for loose change :cautious:
  10. GreedyVox

    If you are wanting to start out on your own and become an indie developer, than its all about...

    If you are wanting to start out on your own and become an indie developer, than its all about the marketing, the other way is to offer your services for free to an establishment studio in exchange for experience or showcase your projects as proof of concept. Good thing about coding is that its...
  11. GreedyVox

    Love it! Also glad your not using programmer art :p but seriously IMO, love that art style...

    Love it! Also glad your not using programmer art :p but seriously IMO, love that art style, keeper in my books, I sub so can follow the progress, think you have a good game design here, happy to bounce ideas with you anytime
  12. GreedyVox

    My favourite kind of game! Have any nice screenshots to share? Oh, floating origin, must be a...

    My favourite kind of game! Have any nice screenshots to share? Oh, floating origin, must be a procedural world or very large world? Been looking into that too, its a very interesting concept, our procedural world was tearing apart and use to wonder what was causing the bugs, need to make a good...
  13. GreedyVox

    Thanks mate, that is awesome! If it's not in secret development? Care to share what you are...

    Thanks mate, that is awesome! If it's not in secret development? Care to share what you are working on?
  14. GreedyVox

    Swimming Bugs - A quick bandade - Part 1

    Yes, this issue follows us throughout all new Testing fresh projects, within our game also. I will take our swimming character into the Opsive Demo Project and test it there also.
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