Recent content by Flem100

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    Ultimate Mirror Controller Pre-Release

    Looking forward to it :) So far so good, I have not done any proper networking test yet because I am not a home, but I have opened different instances on the same machine. It seems to work, but starts to act weird when I get more than one instance open. Starts to lag a weird way. My computer is...
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    Ultimate Mirror Controller Pre-Release

    Ahh, there actually are Demo-scenes. Didn't see them at first :)
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Not well, I wanted to get going with this, sadly I haven't had much time. I have created a new project and added the 3 packages and the UCC3 Demo, is running without errors. Now to get the network going. I might just wait for the documentation. I will join the new conversation and continue there.
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Congrats! I have now bought it and will look at it tomorrow. It's sleeping time in Finland :) Dunno if I can sleep though!
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Awesome! Doing great, have taken a break from my project, waiting for your asset. Playing a "little" Baldurs Gate 3 in the meantime :P
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    I think I just read something I really wanted to read! "Added support for the upcoming Ultimate Steamworks Networking package" https://opsive.com/news/ultimate-character-controller-3-0-17-released/
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Awesome! Congratulations!! Big accomplishment! ANY idea (guesses) of ETA? Days, weeks, months?
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Awesome! Can't wait for release. Any ETA? :)
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    How about a channel on the Opsive Assets Discord?
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    A "final version" must include ride and drive? Well then you have your answer. But if you can release the package without those to begin with, but let them arrive in a future update, I would prefer that. As long as the core engine is done and basic features are implemented and you feel like the...
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    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    That is an important advantage I agree. Is the asset going to work in the same way as most if not all existing network-frameworks, with a NetworkBehaviorComponent attached to all game objects that need to be synchronzied? How many of the game features will be supported in the first version...
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