Looking forward to it :)
So far so good, I have not done any proper networking test yet because I am not a home, but I have opened different instances on the same machine. It seems to work, but starts to act weird when I get more than one instance open. Starts to lag a weird way. My computer is...
Not well, I wanted to get going with this, sadly I haven't had much time. I have created a new project and added the 3 packages and the UCC3 Demo, is running without errors. Now to get the network going. I might just wait for the documentation.
I will join the new conversation and continue there.
I think I just read something I really wanted to read!
"Added support for the upcoming Ultimate Steamworks Networking package"
https://opsive.com/news/ultimate-character-controller-3-0-17-released/
A "final version" must include ride and drive? Well then you have your answer. But if you can release the package without those to begin with, but let them arrive in a future update, I would prefer that. As long as the core engine is done and basic features are implemented and you feel like the...
That is an important advantage I agree. Is the asset going to work in the same way as most if not all existing network-frameworks, with a NetworkBehaviorComponent attached to all game objects that need to be synchronzied?
How many of the game features will be supported in the first version...