I went ahead and made a mesh in blender the same shape as the river, imported that in and added it as a mesh colliders and I still glitch through. What seems to happen is when triggering the animation between swimming and not swimming or during climbing out of the water.
I am having an issue with glitching through the terrain. I have a river and I have noticed that if I keep swimming against the terrain I eventually glitch through it. Any suggestions?
I have been using UFPS in my scene for days now and I went ahead and downloaded the Play Maker integration and now I get several errors. Such as "Assets\PlayMaker UFPS\Actions\Inventory\UfpscWeaponTryStartReload.cs(12,29): error CS0246: The type or namespace name 'vp_FPPlayerEventHandler' could...