This integration is available on the Integrations page.
The Final IK integration allows your character use Final IK for its lower and upper body IK instead of Unity's IK system. The integration with Final IK is quick to setup:
- Ensure the Character IK component is removed from the character. Note that this component may not have been added if you did not have "Add IK" selected within the Character Builder.
- Add the Final IK Controller Bridge to your character.
- Add your Final IK components. In the sample scene we added the Look At IK, Aim IK, Full Body Biped IK, and Grounded FBBIK.
<- Edy's Vehicle Physics