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Doc Home > Character > Abilities > Vault

The Vault ability allows the character to vault over other objects. The character can vault over any object specified by the VaultLayer. This object can have a maximum height of MaxVaultHeight and depth of MaxVaultDepth. In addition, this object can be no further away from the character than the distance specified by MoveToVaultDistnace.

When the character decides to vault, the character will move up to the VaultOffset at a normalized speed of MoveToVaultSpeed. The actual vaulting animation will then start. This animation uses Target Matching to ensure the characters hands and feet are placed at the top of the vaulting object. This prevents the characters limbs from clipping with the object or being too high up in the air. The MatchTargetOffset value specifies the offset between the characters hands and the top of the vaulting object. This value is used if the targeting matching doesn't completely align the hands to the vaulting object. StartMatchTarget and StopMatchTarget specify when the character has their hands on the vaulting object and target matching should be active.

Move To Vault Distance
The maximum amount of distance that the character can start moving towards the vault position

Vault Layer
The layers which the character can take vault from

Max Vault Height
The maximum height of the object that the character can vault from

Max Vault Depth
The maximum depth of the object that the character can vault from

Min Move To Target Speed
The normalized speed that the character moves towards the vault point

Vault Offset
The offset between the vault point and the point that the character should start to vault at

Match Target Offset
The offset between the vault point and the point that the character places their hands

Start Match Target
The normalized starting value of the character pushing off the vaulting object

Stop Match Target
The normalized ending value of the character pushing off the vaulting object


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