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The Jump ability allows the character to jump into the air. Jump is only active when the character has a positive y velocity. When the character has a negative y velocity the Fall ability starts.

The amount of force that should be applied when the character jumps

Double Jump Force
The force to apply for a double jump. 0 indicates that a double jump is not possible

Recurrence Delay
Prevent the character from jumping too quickly after jumping

Movement Cycle Normalized Length
The normalized length of one movement cycle

Movement Cycle Leg Offset
Determines the correct leg to jump off of

Uniform Acceleration.
Should uniform acceleration be used on a jump?

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