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Doc Home > Character > Animator Monitor > Animation Events

When the AnimatorMonitor component receives an animation event it will convert that animation event into an EventHandler. In most cases the ExecuteEvent or ExecuteEventCheckUpperState animation events can be used. Both of these events take a single string parameter that is used to specify the EventHandler event name. The other events are used when a string cannot be specified. The following animation events are called from the included animations:

Executes an event on the EventHandler

Executes an event on the EventHandler and determine the upper body state

The Animator has placed a foot on the ground so a footstep should play

The Animator has moved the arms into the aim position

An item has been used

The Animator has moved the character into/out of position to take cover

The Animator has popped from cover or returned from a pop

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