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An Item is anything that can be used by the character. The Item Builder will add the required components and can add the Item to the character automatically.

Item Type
The ItemType asset used to identify the item for the Inventory and Animator

Base
The base GameObject of the Item. This GameObject can be empty if creating a ThrowableItem

Name
The Item Name specifies the name of the Animator substate machine. It should not be empty unless you only have one item type

Assign To
The GameObject of the character that the Item should be assigned to

Hand
The hand that the Item should be assigned to

Add to Default Loadout
Should the ItemType be added to the character's Default Loadout?

Type
The type of item, a shootable, throwable, or melee


<- Item Type
Positioning ->