An Item is anything that can be used by the character. The Item Builder will add the required components and can add the Item to the character automatically.
The ItemType asset used to identify the item for the Inventory and Animator
The base GameObject of the Item. This GameObject can be empty if creating a ThrowableItem
The Item Name specifies the name of the Animator substate machine. It should not be empty unless you only have one item type
The GameObject of the character that the Item should be assigned to
The hand that the Item should be assigned to
Add to Default Loadout
Should the ItemType be added to the character's Default Loadout?
The type of item, a shootable, throwable, or melee
<- Item Type