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The Third Person Controller framework contains many components which have the word “Handler” in their name. These classes are designed to take input from the keyboard and pass it on to their respective controller class. As an example, the CameraController component uses the CameraHandler component to get the pitch and yaw input for the camera. The handler components do not know that the controller component exists. The framework is designed this way to easily allow it to be used for AI. The AI isn’t controlled by player input so it does not need the corresponding handler class.


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