The Explosion component will apply a force and damage any object that is within the specified Radius. A sound can be played as well to indicate that an explosion took place. The Explosion object will be placed back in the ObjectPool after the Lifespan duration has elapsed. An explosion can occur either when enabled or triggered manually with the Explode method.
Explode On Enable
Should the explosion explode when the object is enabled?
The duration of the explosion
How far out the explosion affects other objects
The amount of force the explosion applies to other Rigidbody objects
Optionally specify an event to send to the object hit on damage
The amount of damage the explosion applies to other objects with the Health component
Sound to play during the explosion
<- Muzzle Flash