The Destructable component is an abstract class which acts as the base class for any object that immediately destroys itself and applies a damage. The Projectile and Grenade components are inherited from the Destructable class. When the object is destroyed it can spawn an explosion, decal, or dust prefab.
The amount of damage done to the object hit. Will not be used if an explosion is specified
How much force is applied to the object hit. Will not be used if an explosion is specified
Optionally specify an event to send when the object is hit. Will not be used if an explosion is specified
Optionally specify an explosion prefab
Optionally specify a decal when the destructable activates
Optionally specify dust when the destructable activates
<- Climbable Object