The Character Health component extends on the Health component by allowing the character to take fall damage. The amount of damage is specified by a curve. The Character Health component listens for the OnControllerLand event and will apply a fall damage if the fall height is greater than MinFallDamageHeight. If the fall is greater than DeathHeight then the character will immediately die. The MinFallDamage and MaxFallDamage is used by the DamageCurve to determine how much damage to apply to the character if the fall height is between MinFallDamageHeight and DeathHeight.
Use Fall Damage
Should fall damage be applied?
Min Fall Damage Height
The minimum height that the character has to fall in order for any damage to be applied
A fall greater than this value is an instant death
Min Fall Damage
The amount of damage to apply when the player falls by the minimum fall damage height
Max Fall Damage
The amount of damage to apply when the player falls just less than the death height
A curve specifying the amount of damage to apply if the character falls between the min and max fall damage values