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Item extensions allow items to be used in more than one context. For example, an assault rifle primarily fires bullets, but you may also want it to shoot a grenade or melee. The ShootableWeaponExtension or MeleeWeaponExtension component can be added to any existing Item GameObject. This extension component will work with the main Item component to add the extension functionality. The available fields for the ShootableWeaponExtension and MeleeWeaponExtension are similar to their main counterpart.

When adding a new item extension the key difference is that instead of specifying a PrimaryItemType, you instead specify a ConsumableItemType.

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