Overview | Videos | Documentation | Demos | Integrations | API | Support

Doc Home > Camera > Target Lock

Target Lock allows the character to circle around the target object while the character is aiming. Target Lock works with the Crosshairs Monitor component in order to determine the object that is in front of the crosshairs. The target lock can be broken by changing the camera position quickly or by the character no longer aiming. If the target object is a humanoid the lock can optionally lock onto a specific bone.

Use Target Lock
Should the crosshairs lock onto targets?

Target Lock Speed
If target lock is enabled, specifies how quickly to move to the target (0 - 1)

Break Force
If target lock is enabled, specifies how much force is required to break the lock

Use Humanoid Target Lock
If target lock is enabled and the target is a humanoid, should the target lock onto a specific bone?

Humanoid Target Lock Bone
If target lock is enabled and the target is a humanoid, specifies which bone to lock onto



<- States
Handlers ->