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Doc Home > How To > Prevent the Character from Colliding with Triggers

As you place triggers within your scene you may notice that the character collides with it as if it is a regular collider. The controller uses various forms of Physics.Raycast for some of its collision detection and by default the raycast will hit a trigger. There is a separate raycast method which can ignore triggers but this version allocates memory so we avoid it. There are two ways to prevent the raycast from hitting the trigger:

  1. Set your trigger collider to have a layer of Ignore Raycast
  2. In Unity's Physics Manager you can completely disable raycasts from hitting triggers by disabling "Raycasts Hit Triggers"

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