The Generic ability is a generic ability implementation. There are no transitions and the ability will end after the state is complete or is ended through an event.This ability is great if you want to play an animation that does not affect movement.
The ability lists for the "OnGenericAbilityStop" and "OnGenericAbilityStopID" events. The ID event is used if your character has multiple generic abilities and you want to stop a specific ability.
Lower Body State Name
The name of the lower body state. An empty value indicates the layer is not used
Upper Body State Name
The name of the upper body state. An empty value indicates the layer is not used
Stop On State Complete
Should the ability be stopped after the animation state has finished?
Stop On State Complete Layer
If Stop on State Complete is enabled, which layer should be used to determine if the state is complete?
The unique ID of the ability. Used if stopping the ability with an event. -1 indicates no use
Can Have Item Equipped
Can the item be equipped?
Use Lower Body IK
Should IK be used on the lower body layer?
Use Upper Body IK
Should IK be used on the upper body layer?